Outside of hunting had a fair bit to do, sure, but the bulk of the game was perfecting my build and to do that, relied on that god awful RNG decoration system. To be fair, the majority of time spent in MHW (For me.) was decoration farming. I would rather see how well games do based on how long it keeps people engaged. On top of free dlc? will definitely keep an eye out for it. i can already see the crazy amount of monster hunting needed to make ideal weapons for different playstyles with different weapons. making a camp wherever you want while setting up the fastest routes with vines to where monsters run to or spawn at is a nice addition.Īs for the "survival aspect", you can still cook, craft consumables, and hunt small monsters for mats. I dunno, the camp building is pretty dope. Originally posted by Bryantheart:that is my question as well. I seen people that praise the gameplay mostly talk about combat is faster and yes there's Karakuri building in this game, but I wonder if all of this can provide you at least 100 hours of content? This is not the case with Wild Hearts, every environment while look different, it still feel the same, the item is very simplified, and watered down/trivialize in many gameplay aspect. I love going out in wilderness, hunting small monster for mats, food, for crafting consumable item, trap, bomb, go fishing, go cooking, Survive environmental hazard to gather the resource. This is the case with Monster Hunter since Monster Hunter 1 PS2. that is my question as well.įor me to enjoy game for hundred hours, it should have other activities outside hunting big monster. I spent 1.7k total in MHW, 200+ being on my second character, and I wonder if Wild Hearts will ever get that amount of content in the future. But thats gonna take a while since it just launched. Originally posted by Cyber Kitten:I'm interested in hearing about how many hours people put into WH versus MH.
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